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 Best Zeus Guide Ever.

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PostSubject: Best Zeus Guide Ever.   Tue Jul 06, 2010 2:48 am

This guides was written by MYM|Merlini. Thanks.



Zeus remains one of the most popular heroes in DotA. Not only is he incredibly fun to play in public games, but he is considered so powerful that he is either a ban or first pick in organized games. Although he does not have an escape mechanism (more recently with the Dagger nerf), he is one of the few non-stun Intelligence heroes to see competitive play. Zeus is not too complex of a hero: He has insane burst damage
early game, with great scaling lategame thanks to Static Field, and a global nuke that is perhaps one of the most annoying skills in all of DotA.

Hero
Abilities


Arc Lightning
Hurls
a bolt of arcing energy that laces through many nearby enemy units

Level 1 – Arcs 5 times, deals 85 damage.
Level 2 – Arcs 7 times, deals 100 damage.
Level 3 – Arcs 9 times, deals 115 damage.
Level 4 – Arcs 15 times, deals 130 damage.

Cooldown: 2 seconds.

Level 1: 65 mana, 2 sec cooldown.
Level 2: 72 mana, 2 sec cooldown.
Level 3: 79 mana, 2 sec cooldown.
Level 4: 86 mana, 2 sec cooldown.


A great skill for finishing off creeps, harassing and controlling a lane. With static field the
damage it does is highly significant.



Lightning Bolt

Summons a bolt of lightning from the heavens to strike a target enemy

Level 1 – Deals 100 damage.
Level 2 – Deals 175 damage.
Level 3 – Deals 275 damage.
Level 4 – Deals 350 damage.

Cooldown: 7 seconds.

Level 1: 75 mana, 7 sec cooldown.
Level 2: 95 mana, 7 sec cooldown.
Level 3: 115 mana, 7 sec cooldown.
Level 4: 135 mana, 7 sec cooldown.
A very powerful single-target nuke that not only does 350 damage at level 4, but also gives true sight.


Static Field

Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit
points as damage. Affects an area of effect of 800.


Level 1 – Shocks for 5% of current hit points.
Level 2 – Shocks for 7% of current hit points.
Level 3 – Shocks for 9% of current hit points.
Level 4 – Shocks for 11% of current hit points.

Passive

This skill enables Zeus’s spells to effectively scale lategame since it does a percentage of HP.


Thundergod’s Wrath
Strikes down all enemy heroes with a bolt of lightning.

Level 1 – Deals 210 damage.
Level 2 – Deals 335 damage.
Level 3 – Deals 460 damage.

Cooldown: 120 seconds.

Level 1: 225 mana, 120 sec cooldown.
Level 2: 325 mana, 120 sec cooldown.
Level 3: 450 mana, 120 sec cooldown.
A global nuke that is extremely useful for comboing, finishing off heroes, granting vision, and in team battles, it adds effective “AoE”.

For a more precise description of skills, please visit:Lord of Olympia – DotA Allstars Wiki

Skill Build
Level 1 – Arc Lightning
Level 2 – Static Field
Level 3-5 – Lightning Bolt
Level 6 – Thundergod’s Wrath
Level 7 – Lightning Bolt
Level 8-10 – Static Field
Level 11 – Thundergod’s Wrath
Level 12-15 – Attribute Bonuses
Level 16 – Thundergod’s Wrath



Justification: Bolt and Wrath are maxed as soon as possible since they are his most powerful spells, and static is gotten afterwards to add multiple-target damage during team fights. Some people max Arc before 23-25 but it is actually not always good to max arc because you can only re-cast arc lightning when the first one is done ‘bouncing’ and since level 4 hits 15 targets, the cooldown is often over before the lightning finishes bouncing. In rare occasions sometimes you might want to go Stats/Bolt/Bolt/Stats/Bolt/Ult/Bolt/static/arc/static/etc – I’ll explain that more later in soloing.
Core Items

Nulls/Bracers:
I started getting 3 nulls instead of arcane ring when Nerubian Assassin
was popular. I feel that maximum hp / mana is very important on fragile
int heroes: Feel free to make bracers instead.


Point Booster
:
Since a lot of battles are 2v2 3v3 or whatever from full health to
death, mass hp is the most important factor for survival. Point Booster
provides great hp/mana for its cost.

Bottle:
Enables you to control the lane, have regen, and if you are soloing mid,
collecting runes is very essential to your game.

Luxury Items


Guinsoo’s Scythe of Vyse:
Lategame, having a guinsoo will work wonders for your team – great
stats, imba range, and mana regen, and of course hex is a priceless
ability.


Boots of Travel:
It is a standard choice on Zeus for mobility and movespeed.

Other Items


Arcane Ring:
You dont see many people going for mana regen or arcane because those
only help with the laning phase and since zeus is such a glass cannon,
he is often focused first.

Other Lategame Items:
If you farm more than a guinsoo etc., you are probably farming too much
(taking away from carries) or not fighting enough, or both. Zeus is
still very potent late game, but reserve the farm for heroes on your
team who are more item dependent.

Playing Zeus

Early Game:
For starters, its 4 branches + 3 clarities + eaters (tangoes). Since I
tend to solo middle when I play Zeus, I rush bottle to get the quick
lane advantage. Usually my build is 3 nulls, boots, tp scrolls, and
bottle.


Attack Animation:
His ‘wind-up’ (frontswing) is very long, but you can use that to your advantage to ’s-
cancel your attack and out-lasthit your opponent. Many players rely on
Arc Lightning too much.

Lane Control:
Arc pushes the lane and is also dependent on clarity potions, but
pushing the lane also gives you free time to check the runes, so you
have to weigh both choices. Both Arc and Bolt have a range of 700,
enabling you to stay out of danger when casting
[/b]


Strong Enemies:

Against a good laner, Bolt/Stats build is needed sometimes against Shadow Fiend or
Silencer. It’s important to get early last hits against SF, and stats
helps with both allied/denied units (obviously, Arc only works for
offensive purposes). When dealing with a really problematic hero like
Broodmother, make sure you keep a tp scroll on you at level 6 and
definitely go Arc. Try to rune whore it with bottle while keeping
sentries up (from teammates) and you should do ok. Go gank the side
lanes “>

Oh, maybe try out the stats/bolt build a few times so you can
work on last hitting with zeus



The 5 MYM|Merlini Golden Rules
1. Always Lightning Bolt before Arc It may seem better to arc before lightning to get
maximum effect from static field but if you arc first you may lose your opponent in the fog


2. Always ALWAYS watch your positioning Lightning bolt has a hell of a long range, Thundergod’s Wrath has infinite range, and Arc has pretty damn long range too, so there is almost no reason to be ‘up close and personal’ in battle unless you are chasing down heroes


3. Wrath for Vision When trying to kill low hp heroes (low, but not low enough for wrath only) in hard to navigate areas (e.g. below sentinel bottom right tower), use wrath to gain vision of your enemy so you can
bolt them to death.



4. Share control with your allies Communicating to a teammate to do something is always much slower than doing it yourself
5. Abuse Bolt Range Try to ninja that extra bolt in before team fights actually start – it has ridiculous range and helps in battles way more than you think.
Replays
Replay Download

Sentinel:
Scourge:
Description
: This is a friendly game played recently where I
solo mid against QoP.
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GoDz
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PostSubject: Re: Best Zeus Guide Ever.   Tue Jul 06, 2010 2:16 pm

Imba Guide.
Thnx + Rep
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KorruptZed
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PostSubject: Re: Best Zeus Guide Ever.   Tue Jul 06, 2010 2:49 pm

GoDz RanDi BhoSaD wrote:
Imba Guide.
Thnx + Rep

Since when you play dota? o_O Liar !

Btw Nice Guide !
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PostSubject: Re: Best Zeus Guide Ever.   Tue Jul 06, 2010 3:00 pm

According To You May I Know Where I Said i Play Dota ? O.O
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PostSubject: Re: Best Zeus Guide Ever.   Tue Jul 06, 2010 11:40 pm

ncie guide for zeus..Very Happy...
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Best Zeus Guide Ever.
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