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 Rules And Regulations For The IGCL

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GoDz
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PostSubject: Rules And Regulations For The IGCL   Fri Jul 16, 2010 4:16 pm

All Tournament matches will be played on the Dedicated servers provided by us, the IP addresses of which will be announced here before the start of the league stage.


Un-sportsmanlike conduct immediately prior to, during, immediately after a match, or during the dispute resolution process of a match will be punished severely.

All tournament games will be played with at least 1 in-game referee.

Respect the in-game referees decisions at all times.

Now that we've got that part clear .. below are the basic rules for the tourney which most CS players should be familiar with. Any doubts about the rules plz verify with me BEFORE the start of the tourney through PM.


Last edited by GoDz on Fri Jul 16, 2010 4:21 pm; edited 2 times in total
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PostSubject: Re: Rules And Regulations For The IGCL   Fri Jul 16, 2010 4:18 pm

Competition Method : 5 vs. 5(Team Play, 5 players per team)

If one team has fewer than five eligible players present, it may choose to play with four players

The opposing team may choose to play 4 vs 5 or they may drop a player and play 4 vs 4.

If you do not have at least 4 eligible players presentwithin10 minutes after the scheduled match time, then the opposing team can request a forfeit without playing the match.

If the opposing team chooses to let you play after the 10minute period or with fewer than 4 players, they give up their right for a forfeit win.

Victory Condition: The first team to win 16 rounds is declared the winner. In first phase, all 30 rounds are played for standings purposes.

A coin toss by the in-game ref will determine starting sides, Counter-Terrorist or Terrorist.

In the case of a 15-15 tie after regulation, the following steps will be taken:

If the match is in the league stage, then the match will remain a tie and each team awarded 1 point.

If the match is in the knockout stage, then the match will have overtime. Overtime consists of 6 rounds with starting money of $10,000. Each team will play 3 rounds as Terrorist and 3 rounds as Counter-Terrorist. The team to win 4 rounds first, is declared the winner. In the case of another tie, the overtime will be repeated until a winner is declared.

Official Maps: De_Dust2,De_Inferno, De_Nuke, De_Train

Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of message mode1 by any member other than the team leader shall result in a warning. Other team members must only use team message(messagemode2), while in a match.


q GeneralGame Setting

Ÿ Rounds:30 Rounds (Max rounds format): Each Team plays 15 rounds as Terrorists and 15rounds as Counter-Terrorists

Ÿ RoundTime: 1 minute 45 seconds.

Ÿ ApprovedGrenade Amounts Per Round

a) Flashbangs: 2

b) Grenades: 1

c) Smoke Grenades: 1

Any use of more than the approved amountof grenades by any player, will result in a warning, loss of round or evenmatch loss by forfeit.

Ÿ ApprovedLaunch Option Commands

a) noforcemparms

b) noforcemaccel

c) noforcemspd

d) freq ***
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PostSubject: Re: Rules And Regulations For The IGCL   Fri Jul 16, 2010 4:19 pm

Unfair Practices :

Incase of use of any unfair practices listed below, the offending teamwill be a given a warning at the minimum or loss by default at thereferee’s sole discretion.

Ÿ Boosting(stepping on top of own team player) is allowed in play.

Ÿ Binding Duck to scroll wheel is not allowed.

Ÿ C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.

Ÿ SilentC4installation is considered bug play. Such an offense may result in awarning or loss of all remaining TR rounds at the sole discretion of theboard of referees.

Ÿ Throwing grenades over buildings in all maps are allowed.

Ÿ Anyuse of the flash bang bug will result in a -3 round score for theoffending team.If the use of the bug is decided as unintentional, thegame continues as normal. If the use of the bug is decided asintentional, the offending teamwill be a given a warning at the minimumor loss by default.

Ÿ Use of personal model/skins (includes weapon skins)

Ÿ Use of personal map texture

Ÿ All cheat programs if used will result in an instant disqualification from the tourney and further "STRICT" action from Garena. (Client as well as forum)

Ÿ Use of map bugs in play (e.g. map swimming, auto aim, etc.)

Ÿ The use of ‘SKY Box’ will result in a loss by default for the offending team.

Ÿ Use of unfair but available scripts (e.g. silent run, attack+use, centerview script, norecoil script, etc.)

Ÿ The servermaster can and will check for the use of any unfair practice orscript,even those not listed above, during each match.
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GoDz
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PostSubject: Re: Rules And Regulations For The IGCL   Fri Jul 16, 2010 4:24 pm

A Special Thanks To Hustla , For The Rules And Regulations Razz Very Happy
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