Rooftrellen the Treant Protector
"The Skills"Nature's Guise= Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
This is your escape skill as well as the skill you'll use to get close enough to initiate team fights. At level 4, you can run around the map, invisible, for an entire minute, provided you stay close to trees.
Forest Sentinel= Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy who strays too close.
This skill is what makes Rooftrellen an incredible chaser and ganker. Each Sentinel lasts 8 minutes, and in that time you can cover a forest area with them and activate them in order to nuke and stun an enemy that is trying to initiate a gank or run away.
Living Armor= Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.
Your main tanking and support ability. With this ability you can simultaneously increase the armor and HP regen of a unit. The best thing about this skill is... you can sustain it on up to 3 units at once with good management. Use this skill to tank and to recover HP when you've run out of tangos in early game.
Overgrowth=Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
This is what makes Rooftrellen a force to be reckoned with and a great addition to any team. This is a large AoE disable that also provides damage over time. This skill makes Rooftrellen a great team fight initiator.
The Item Build!Sobi Mask to give you mana to spam sentinels and living armor as well as to turn into Oblivion Staff later for use in building Refresher Orb. Magic stick and GG branches to turn into magic stick later. And Tangos to help you stay in lane longer. Quelling blade is a great item to get in order to help you last-hit during early game and when farming between team fights.
Magic Wand to provide HP and Mana whenever you need it. Treads to provide MS, IAS and stats. Refresher Orb to ensure the ability to use Overgrowth twice in any team battles.
Core Item=Shiva's Guard is a great addition to the Rooftrellen build. The armor bonus gives a lot of EHP and the freezing aura, coupled with the AoE nuke, make for a great chasing tool that not only allows you to chase, but helps your allies chase too.
Blade Mail may be acquired if you find that your team lacks the tanks required to handle the enemy carries and you have to fill the role. The extra intelligence is wonderful for you because of the high mana cost of Refresher Orb.
Blink Dagger can be VERY useful for initiating team fights and chasing enemies but only when the other team has wards or gem to make Nature's Guise useless.
Many people like getting Radiance but, honestly, it is only really any good when you're using Roof as a tank (which, you shouldn't have to be acting as, though you do the job well). Don't get this if you're not going to be the tank. Radiance draws aggro and, if you're playing a support role (i.e. Initiating with ult and setting up sentinels), you don't want. A lot of people are going to disagree with me but, really, there's a reason for everything. Just take my word for it.
REJECTED ITEMS!Two words. "Too Expensive". By the time you farmed enough to get this, you could have gotten other more useful items for Rooftrellen. Leave this item for Slark.
I'm probably going to get a lot of strange looks for this one but the explanation makes it understandable. Your Living Armor gives you all the regen you need and, with smart use of Nature's Guise and Sentinels, you shouldn't need the block and small life boost. Use the money to get your Core Items. By the time your Core is built, it'll be too late in the game for Vanguard to be useful anyway.
Make this item and GG
Thank you.