Tauren Chieftain Guide and Strategy.
Cairne Bloodhoof
the Tauren Chieftain is one of the most
anticipated heroes on Dota
6.60 (the other one is Batrider).
This post will be a place to share guide, walkthrough and item builds
for Tauren Chieftain. This guide is still on proggress, so any feedback
or suggestion from you is really helpfull StorySince ancient times it has been prophesized by the Tauren
elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest
shamans. After many years of wandering the sacred lands, seeking wisdom
from his forefathers, Cairne Bloodhoof has proven himself as the long
awaited hero. Cairne carries with him the spirit of his mightiest
ancestor, and now the ground shakes with the combined strength of the
Chieftain and his guardian spirit. No physical nor magical barrier can
reduce the power of his enchanted halberd, the weapon used by his
guardian in ancient times. Such is the power of this axe that it can
split the very earth itself. Seeking revenge for the ravaging of his
homeland, Cairne will soon bring his wrath upon the Scourge.Base StatsStrength: 24 2.7Agility: 14 1.5Intelligence: 23 1.6Attack Range:
150Movement Speed:
300Cast Point
0.4Attack Point
0.35Hero Class:
StrengthEcho StompCalls upon the spirit of his
ancestors to join him in an earth-shattering echo, rendering nearby foes
unconcious. The spirit and Tauren Chieftain both deal 80 damage in the
area, the Spirit dealing magical damage and the physical form dealing
physical damage. Unconscious enemies will wake if they get hit. If the
spirit is seperated from you, it will still perform its part of the
spell.If you damage a knocked out unit, it no longer becomes knocked
out/immobile.
There is a spirit version of you doing the stomp animation with you at
the same time (you can see it as well). You deal physical damage and it
deals magical damage.
Physical Damage: 80Magical Damage: 80Channel Time: 1.4 secondsAOE: 500Knockout duration: 2/3/4/5 secondsManacost: 100/115/130/145Cooldown: 15Only player based damage can wake heroes. Damage dealt during a brief
period after the stomp will not awaken heroes (0.65)
The knockout
caused by this skill is very nice. 5 seconds is nice amount to prepare a
combo attack. The only drawback that it needs 1.4 seconds to cast it.
Use this together with Ancestral Spirit to land it better.
Ancestral SpiritThe Tauren Chieftain sends forth his
guardian ancestor to bring ruin upon his foes. While seperate from the
Chieftain, the spirit will mimic his movement and damage any unit it
passes through. When it rejoins the Chieftain, it grants him bonus
damage and movement speed for each enemy it has struck.
Magical Damage:
120/160/200/240AOE:
275Damage per creep: 3/6/9/12movement speed per creep: 1%Danage per hero: 10/20/30/40movement speed per hero: 5%Cooldown:
19Manacost:
110Max Charge Time:
8If the spirit has not rejoined with you before that period, it will
charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of
the ancestral spirit)
This skill is
very helpfull to reach an enemy from far away. The distance you can
cast your spirit is further than Blink Dagger, use this. You can also
cast this on forest or hill. But you will need some practice in order to move the spirit well.
Natural OrderPassive.The Tauren Chieftain uses
wisdom gathered throughout the ages to reduce everything to its most
basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.
Lots of
people is missunderstanding this skill. It's only remove the
base magic and physical resistance. But some people interpreted 100%
percentage nullification(level 4) as totally remove the resistance and
make the damage pure. But yes, if your enemy doesn't have Hood of
Defiance, your magical damage will pure
This skill counter Davion
very much as his base armor is very high.
Earth Splitter (Ultimate)
Using his mighty axe, the Tauren
Chieften rends the very earth itself, sending a jagged crack under the
feet of his enemies. After several seconds the earth implodes, sending
his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum
life and have their speed slowed for a short time. Implodes after 3
seconds. Deals 35% of a unit's maximum HP.
Cast Range:
1600Travel speed:
600 msDelay after maturity:
0.5 secondsAOE:
350Damage:
35% of each unit's maximum HP (half magical, half physical
)Slow Amount:
30/40/50%Slow Duration:
3/4/5Cooldown:
90/75/60Manacost:
175Example: You target a point, from where you are towards 1200 in the
angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the
implosion for 0.5 seconds and then it pulls everyone in and does the
dmg/maim.
With a great
setup, this skill can cause huge
damage to the enemy. Not to mention the slow duration and it's low
cooldown. It's very likely it will get nerfed. With Refresher Orb, you
can get 70% enemies max HP in an instant!
Skills BuildLv 1 : Ancestral Spirit
Lv 2 : Echo Stomp
Lv 3 : Ancestral Spirit
Lv 4 : Echo Stomp
Lv 5 : AncestralSpirit
Lv 6 : Earth Splitter
Lv 7 : Ancestral Spirit
Lv 8-9 : Echo Stomp
Lv 10 : Natural Order
Lv 11 : EarthSplitter
Lv 12-14: Natural Order
Lv15: Stats
Lv 16: Earth Splitter
Lv 17-25: Stats
Max Ancestral Spirit for harassing and farming. You're a melee hero and
Ancestral Spirit is help you harass and farm. Combine with Echo Stomp
you can stun your enemies from distance. Earth Splitter taken as fast as
possible because it's really a great skill with long cast range, huge
area and decent damage.
Skill UsageRemember, when your cast Ancestral Spirit, your spirit has your Natural
Order aura and can Echo Stomp as well. Open the combo with Ancestral
Spirit, place it into the middle of enemies, cast Echo Stomp and
continue with Earth Splitter. After the Spirit join you, chase them with
movement speed buff and bonus damage.
Items BuildCore ItemsTauren Chieftain is a versatile hero. At first, i thought he was like
Earth Shaker (Raigor) who merely a spell caster. But after some games
with him, i realize that he's more like Admiral/Kunkka. He has 3 active
skills, but his DPS is high and his passive support this. With the bonus
damage and movement speed from Ancestral Spirit, you can kill lot of
heroes in the process. To maximize this potential, i suggest Battlefury
and Power Treads as the core items. The Treads will give you attack
speed and more movement speed to chase your opponent after your
stun/slow. Battlefury is work nice
as your spells is area and you will give huge damage at ease. Not to
mention the mana regeneration.
Some Bracers for early last hitting and additional HP, if you farm well,
you can skip this and buy Battlefury instead. Town Portal is a must to
set a gank or helping team mates.
Luxuries OR OR Sange Yasha is now cheaper and gives you more movespeed bonus. Tauren
has high base movement speed (310), with Sange Yasha and Spirit bonus,
almost every enemy get captured by him. Get a Refresher Orb to take 70%
of enemies HP in an instant with double Earth Splitter. If you want to
tank, go to Heart of Tarrasque instead. Shiva's Guard for more AoE
damage and cover your lack of armor. Or if you want some DPS, get
Assault Cuirass instead.
Why not Dagger?Tauren Chieftain already have Ancestral Spirit to help land Stomp.
Remember, you can place your spirit from far away! If you want to init,
just cast your spirit from distance into the middle of enemies and
immediately Stomp. His ulti also has long casting range. So personally i
don't think Dagger is good item for him.
StrategyStart of with 2 Healing Salve and Circlets. Your main priority is to
last hit/deny and aim for your Ring of Health immediately. If you have a
stunner lane mate, try to aim some kill with Ancestral Spirit and Stomp
combo. If you don't, you still can harrass with your Spirit. Get your
ulti as fast as possible.
After getting your RoH, you are hardly to harass and can stay a long
time in the line. Aim your Void Stone to make Perseverance. After
getting your boots and maybe some bracers, start ganking. With Spirit
Stomp combo and a decent team mate, you will likely net a kill. Start
with Spirit and place it on the middle of your enemy. Immediately Stomp,
only blinker enemy can evade this. While your enemies still sleep, use
your ulti if you have it. Then go near him and finish it with your mate.
Remember if a hero attack him, he will wake up. So think twice before
attack the sleep enemies.
In the team fight, if you have a initiator(Ex: Magnus, Earthshaker,
Tidehunter, Enigma), cast Earth Splitter as soon as your friend inits.
If you don't have it, place Ancestral Spirit into the middle of your
enemies (the distance you can cast the spirit is further than Blink
Dagger range!). Cast Echo Stomp and continue with Earth Splitter. After
that, start roaming with your Battlefury and the bonus movement speed.
It's not strange to hear Triple Kill from Tauren in this version. So,
before he got nerfed, enjoy your time